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Creating a Game Engine

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I'm just curious, what are the most important c++ concepts you need to know (as specific as you can be) to create one, and where does one begin?

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Guest's picture

wrong assumption.
You need to know a lot about software design and engineering, mathematics, physics, etc. to create an engine.
Just starting to code at random will get you nowhere.

Once you have a proper design document, you can use that to figure out what programming tools/languages/libraries are appropriate to implement it.

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Memory used at: devel_init()=0.84 MB, devel_shutdown()=9.48 MB.